![]() Instead every single boss that you fight leads you deeper and deeper into what’s causing the curse that has enveloped Nippon. While Okami’s story is linear, it’s bubbling with mischief as it resists the idea that there’s a single big bad entity to defeat. ![]() But the Celestial Brush will give you those ‘ah-HA!’ moments as you figure out yet another way combine brush techniques to reduce your foes to dust. ![]() You can use Divine Instruments if you like, which is the fancy name for Okami’s weapons that fall into three types: swords, strings of beads which act like whips, or reflectors (which act similarly to swords). That divine inkbrush is your main weapon and gives you the ability to draw symbols that summon lightning, bombs, wind, slow time, let you use vines to catapult yourself into the sky, create lilypads… it makes you a god. A mixture of platforming, fighting, mini-games, and puzzles await, all meant to be tackled with the Celestial Brush. As the sun god Amaterasu, you’ll have to lift the curse by defeating monsters and bringing the Guardian Saplings back to life, mystical trees which restore nature to its rampant, glorious self in key regions and expels the infectious darkness. Okami begins with the unleashing of a terrible darkness that’s corrupts almost all of Nippon (otherwise known as feudal Japan). Without going into too much detail about the main questline, what I can reveal is that you really won’t see what’s coming when it comes to the story. Frame rate was solid at 30fps.Expect the unexpected when it comes to.well, everything It was a relatively easy game, I died 0 times but it was somewhat difficult at times don’t get me wrong. That game excelled at keeping environments, puzzles, enemies and abilities new and fresh. The dungeons and puzzles were so diversified. It got me frustrated on multiple occasions. I disliked the 3D platforming, it felt too floaty and imprecise. Almost every time a new enemy appeared I was like, what the hell is that thing? And where’s the front? Same goes for the bosses, my god those were cool. The enemies… Wow! the enemies, their design is like nothing I have ever seen before, so creative it’s totally crazy, you have to see it to believe it. That same weapon will be used in a totally different way depending on the position it is equipped. Every weapon can be in the primary position or the sub. There was a good variety of weapons to use and different ways to combine them. Once I got multiple brush techniques it became very versatile and fun to use. So it’s kind of a weird feeling that I had, not wanting to play but then really enjoying playing… The combat was quite unique and surprisingly quite good. On the other hand, once I was back into it, I was really enjoying myself quite a bit and it was hard to stop. Could be just me but I wasn’t eager to return to the world of Okami unfortunately. It took me a while to beat that game because I often didn’t feel like getting back into the game. There was a mega load of text dialogues, way too much in my opinion. I’d say the game could’ve been shortened a bit. It was quite long actually, felt like it was dragging. The story was okay, it was somewhat entertaining but not more than that. Fits well with the game and Japanese theme. The music is quite good but nothing more than that. The colours are so rich and it looks incredible on the OLED screen of the Nintendo Switch. The colours are so Okami This game is insanely beautiful, probably the prettiest game I have ever seen. Okami This game is insanely beautiful, probably the prettiest game I have ever seen.
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